![]() ![]() ![]() During work on Ultima VII, series creator Richard Garriott had already planned for Ultima IX to conclude the saga of the Avatar, whereby the player character would, in some fashion, die to destroy the Guardian. Unlike its later iterations, there are relatively few known details of the initial conceptual outline for Ultima IX, and no prototypes from its first phase of active development have been publicly unveiled. Pre-production and Crusader Engine (1991–1994) 3 Ed Del Castillo's Ultima: Ascension (1997–1998).1 Pre-production and Crusader Engine (1991–1994). ![]()
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